While photonmapping is number of pohotons to be shot and so 0.1 would be quite out of the question (in realworld you get bombarder by millions of photons all the time, not to mention those that dont hit the retina). They all make sanse if you get the units they are talking about the filmback is in mm as is the focal leght the angle of view is in dergees so too big values wouldnt make any sense. This is very common in realworld physics. That is also the reason why your other values get so high. the filmback and focal length is in mm etc. the CEC site site explains tha camera values pretty well, and the rest you get from the maya manual especialy under the maya live documentation, so i will not go in there so muchīut about units here goes some rant: To be honest the camera values in maya are real world units (as long as your pref units is in scale, oh it doesent realty matter sice cameras work the same way independent of scale) thats why they are so hard to increment. Since nobody understod anyway (except for the few who get the drift with brief posts anyway). By the way i swiched tactics from trying to explain wery troughly to brief answers about a year ago. you can push people on the way but you cant do their jobs. But its not allways you have huge amonts of time to dedicate on exact workings of things. And so this explanaition would require a ton of pictures. Well yes im not the definitive pro on the subject on camera filmback and such (im more of aprocedural shaders guy and a particle dynamics worker). And it could have well ben this you were talking about And yes you wouldt find this on the net because they have a flair for using no text in navigation so searcheingenes get very hung up on this.īut to be honest from your first post i tought you had problems with the lens disortion (since its a very common issue during tracking). Turned into a rant that might or might not help you! Sorry about that, ill go into this a bit deeper on monday since im leaving now for the weekend.Īhh CEC url is and they have some brief discussions on this (pertty good). i could look on the internet for days and come up with nothing Joojaa, if you have something worth saying. What i was hoping to do was dodge taking a camera training program for some simple guides in maya which i might lean on to push my images towards greater realism. its hard to guess at min max ranges because there are no global attributes in maya, what needs increments of 0.1 to 1 for one attribute might need 100- to 1000 ranges for another (for example light intensity. its a question of properly combining angle of view, and focal length. here is mine:Īnd yes maya does do camera distortions like real world cameras. you seem to be more interested in answering questions than listening to them. im not finding it in the many comments that you leave accross the board. I dont mean to be critical of your assistance but your replies are often hasty and seem thoughtless.Īlthough im sure you have a wealth of experience to offer.
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